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Cyberpunk 2077: All Fist Fight Locations How To Beat Them

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The Style Over Substance perk is one that benefits throwing weapon builds , and serves as the capstone to the throwing weapon branch of the Cool skill tree. When selected, Style Over Substance makes all throwing weapon attacks guaranteed to be Critical Hits, as long as they are thrown while V is dodging, dashing, sliding, or crouch-sprint


The Ninjutsu perk is one of the best Cool perks in Cyberpunk 2077 because it turns a stealthy player into one that is as agile in the shadows as in the open. The first and second levels of the Ninjutsu perk increase players' crouched movement speed (when not sprinting) and mitigation chance while crouched. Ninjutsu rank 3 unlocks the ability to crouch-sprint, as well as access to sub-pe


At Level 3, the eponymous Deadeye mode unlocks, greatly enhancing Headshot and Weak Spot damage with no bullet spread, but only when players are above 85% Stamina. It's incredibly useful on its own, but the sub-perks that branch off of Deadeye can further empower players during combat with Handg


Those who are already enjoying the best parts of the 2.0 patch have another reason to celebrate when they get the Rosco. This is a unique power revolver that guarantees critical damage when headshotting an opponent on the gro


Feline Footwork isn't a perk that will completely revolutionize the way players take on Night City, but it does serve as a prerequisite for later, more powerful perks – and offers some decent sub-perks to empower players while crouc


The rewards of this quest differ based on how V either encourages or dissuades Claire from her revenge and in the best outcome, they'll walk away with not only the Cthulhu but also Claire's Modified Thorton Mackinaw truck. So, there are really only two options for this side mission if players want the car for free, either 'Don't Follow Sampson' or follow him and tell Claire to 'Let Him

The Carmen is a gun about contradictions. It gives a pretty standard extra 100% damage to headshots but also gives players an increase in critical strike chances on shots to the limbs. It encourages aiming anywhere except for the torso which is the one place assault rifles usually want to aim


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Upon successfully completing the final job, players will enter the epilogue, which will reflect the choices made by the player throughout the game. The conclusion of the epilogue completes the game’s main storyline, and players are free to return to Night City - at a point immediately proceeding the final job - in order to explore Night City freely and tackle incomplete side quests. With a map that's estimated to be over 20-square kilometers , there's plenty of setting to be discove


Focus is an incredibly useful Handgun perk that also affects Precision Rifles and Sniper Rifles, two other weapon categories that the Cool attribute tree often encompasses alongside Handguns. At Level 1, Focus increases Headshot and Weak Spot damage, while level 2 unlocks Focus M


Iconic weapons can be upgraded to keep them relevant. Some will be found as a blue rare or even a green uncommon but they are worth every bit of effort to make them legendary guns that will never leave a player's holster again. Others might say "iconic" or "legendary" but they are complete trash — in fact, some are worse than the standard guns they are based on. By doing research and making wise choices in Cyberpunk 2077 , V can save some eddies and have maximum firepower at all ti


Some gear, like the Optical Camo cyberware, lets V turn practically invisible for a few moments, while other gear can enhance V's shots and Quickhacks while undetected. Ninjutsu is one of the few that enhance V's ability to move while undetected, letting players complete stealth missions faster and take advantage of sneaky opportunities without worrying about being s


There are three penalties tied to this shotgun and it's fair to be completely turned away by those warnings before ever giving it a chance. Players who overcome their fears about it will find that the reason these penalties are applied is to try and balance The Headsman out, but it's still overpowe


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