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Cyberpunk 2077: All Fist Fight Locations How To Beat Them

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Revision as of 17:17, 19 November 2025 by Lolita54F7887 (talk | contribs)


It is tempting to see how many punches V Can You Play Cyberpunk Without Killing Anyone get in after this dodge maneuver, but cut off the assault at three punches and run away. Backing off will trigger his signature move, but this move is his greatest weakness. In a straight-up fight, V will take damage too quickly but keeping Cesar dashing and then dodging will be an easy


Note that after some testing for the Phantom Liberty expansion, the Gorilla Arms do indeed count as a melee weapon for the purposes of using skills like Wrecking Ball and Quake. And they are still good for use in the Beat the Brat gig. So embrace this advantage and get back to discovering Phantom Liberty 's multiple endin


The champion here is a self-proclaimed animal named Rhino. Rhino doesn't have a "special" attack specifically, but her hits will take away most of V's health. Even a Vody-specialized V will probably only be able to take three hits before it's game over. She's got a wind-up that takes a long time to unleash, so either interrupt her or dodge and hit her on the follow-thro


Armor isn't listed here because armor does not reduce melee damage. All the damage taken in this mission is going to be from melee sources, so it's not effective. Going through the Phantom Liberty mission list will yield some more mod choices, but these should be enough to win the fig


The quest Both Sides, Now starts off with V walking to Judy and seeing Evelyn dead in the bathtub. It's a truly harrowing scene that further cements the evil nature of this city and how it swallows and spits out the w


Cyberware Malfunction might not totally cripple enemies like the Cripple Movement Quickhack, but it will serve a higher purpose against cyberpsychos and other criminals of Night City that have too much chrome . Cyberware Malfunction will disable the cyberware of enemies, meaning those with Mantis Blades or Sandevistans are useless against the V that uses this Quickh


The Heist marks a major turning point in Cyberpunk 2077 and marks the moment where the tone of the story shifts, for better or for worse. After planning out a major heist in the very heart of Arasaka itself, both Jackie and V enter Yorinobu's bedroom itself in an attempt to steal the legendary Re


For the brute Netrunners out there, Synapse Burnout is going to be the Quickhack for them. This is the perfect Quickhack to synergize with the Overclock perk from the Intelligence Attribute, as it will increase the maximum damage bonus to an absurd 500%, as well as increase the time the enemy is affected. The Quickhack itself is lethal in all the right ways, providing near-instant death due to its stroke-like sympt


Effects: Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones, and turrets. Stacks 2 times. Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect. +15% damage with this quickhack against each subsequent enemy it spreads


Perhaps the most morbid and yet the most hilarious of the Quickhacks is the Suicide Quickhack, which will force enemies to kill themselves. Those who upload this Quickhack will watch with a smirk as the enemy that they have hacked will subconsciously pull out their own gun and blow their heads off. It’s an efficient Quickhack for those in the heat of battle , as the Iconic and Tier 5 variants provide a 10 and 20% health recovery to any enemy killed by this Quickh


Updated October 27, 2023 by Erik Petrovich : Since the 2.0 release the number of acts Cyberpunk players can explore technically hasn't changed. In the original game, players could expect to play through a relatively short prologue based on their life path, then go through Act 1, spend much more time in the vastly larger Act 2, then finish the game and its epilogue. With the release of the Phantom Liberty expansion the actual number of acts in the game hasn't changed – there are still only two acts. However, Phantom Liberty adds so much to the original game, and splits from Act 2 organically, that it greatly increases the length of Cyberpunk 2077. While the number of acts in Cyberpunk hasn't changed, the amount of content players can experience certainly


Allows V to breathe underwater.

This is an item that players won't care about until they need one. Mainland Night City is one beast, but the offshore area is another and there are plenty of hidden items, side gigs, and secret locations in the water. Inquisitive players who want to get all of Phantom Liberty's endings will find themselves underwater every so of


Those who are sick and tired of reloading autosaves in Cyberpunk 2077 should give serious consideration to ingesting or injecting more of their consumables. Many of these items are net negatives and only exist to provide flavor to the world. The alcohol is pretty much all debuffs and punishment. But there are a few core items that V will stock up on that are imperative to vict