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Cyberpunk 2077: All Fist Fight Locations How To Beat Them

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Revision as of 10:48, 19 November 2025 by DarciS53109508 (talk | contribs)


By lining up the combatants so that one is in front of the other, V only has to fight one at a time, so keep strafing left and right to make this a battle of two separate one-on-ones. Fists are hardly iconic melee weapons but since this is the first fight, it won't take too many hits to achieve vict


After a long hunt, V and Judy finally find Evelyn... but the reunion is anything but a warm one. Evelyn was in the middle of a heinous illegal braindance and is traumatized to the point where she refuses to even talk to her rescuers after reaching a state of norma


The quest Both Sides, Now starts off with V walking to Judy and seeing Evelyn dead in the bathtub. It's a truly harrowing scene that further cements the evil nature of this city and how it swallows and spits out the w

There are a total of seven endings in cyberpunk 2 2077 , including the Phantom Liberty expansion. Each of the Cyberpunk 2077 endings has its own related achievement and separate path that can be followed, and all of these endings are obtained during the point of no return with Nocturne Op55N1, so it’s best to complete all side jobs and Phantom Liberty missions to ensure players have the most options available to them for their ending path.


The very first level of this consumable does incredible amounts of healing, more than enough to get V back to full health from almost any circumstance, even during the game's best and most intense side quests . Higher levels of this craftable unit make V feel invincible in the middle of a bullet st


Some gear, like the Optical Camo cyberware, lets V turn practically invisible for a few moments, while other gear can enhance V's shots and Quickhacks while undetected. Ninjutsu is one of the few that enhance V's ability to move while undetected, letting players complete stealth missions faster and take advantage of sneaky opportunities without worrying about being s


Feline Footwork isn't a perk that will completely revolutionize the way players take on Night City, but it does serve as a prerequisite for later, more powerful perks – and offers some decent sub-perks to empower players while crouc


Important Choices Should You Side With Dex or Evelyn Should You Lie to Jefferson (Dream On) Should You Side with NetWatch or Voodoo Boys (I Walk The Line) Should You Sign the Contract (Where is My Mind?) Should You Let Alex Out or Close Trunk (Olive Branch) Should You Get the Billy Goat Tattoo Or the Other Tattoo Should You Choose Figoro or Masingo with Delamain Should You Kill Sampson (The Beast in Me) Should You Choose Stone Cold Killer or Puppy-Loving Pacifist for Skippy Should You Choose Angel or Skye (Automatic Love) Should You Shoot or Pay Royce Should You Lie to Lizzy Wizzy (Violence) Should You Take Skippy to Regina J


Feline Footwork simply increases players' movement speed and Mitigation Chance while crouched by 15% each. A bit faster crouched movement, and taking less damage while crouched, is certainly not bad, but players ought to pick this perk up for its sub-perks and for access to the Ninjutsu perk – which unlocks crouch-sprint

After sparing Songbird and handing her over to Reed and the NUSA, the credits will roll on the Phantom Liberty expansion, and upon returning to the game they will have the Who Wants to Live Forever quest. Completing this quest will lock players into The Tower ending. Alternatively, players can continue through Nocturne Op55N1 and choose to call Reed to activate the Phantom Liberty ending.

The Deadeye perk is an incredibly useful one for players who rely on Cool weapons, like Precision Rifles, Handguns, and Sniper Rifles. At level 1, players gain Headshot and Weak Spot damage, and at level 2 shooting with these weapons will cost 25% less Stamina across the bo

The Style Over Substance perk is one that benefits throwing weapon builds , and serves as the capstone to the throwing weapon branch of the Cool skill tree. When selected, Style Over Substance makes all throwing weapon attacks guaranteed to be Critical Hits, as long as they are thrown while V is dodging, dashing, sliding, or crouch-sprint

Once players have completed an ending, the game will roll them back to a state just before meeting Hanako at Embers for Nocturne Op55N1, allowing players to complete all endings without relying on save files, while also obtaining unique rewards per ending.

Cyberpunk 2077 has a plethora of endings that will see the conclusion of Johnny Silverhand and V’s story. With so many paths to take and consequences bound to every action that will forever linger, players might want to know how many endings are there in Cyberpunk 2077 , and just how they can obtain them all to experience what they have to offer and obtain the achievements from them.


The Ninjutsu perk is one of the best Cool perks in Cyberpunk 2077 because it turns a stealthy player into one that is as agile in the shadows as in the open. The first and second levels of the Ninjutsu perk increase players' crouched movement speed (when not sprinting) and mitigation chance while crouched. Ninjutsu rank 3 unlocks the ability to crouch-sprint, as well as access to sub-pe